Tom Clancy’s Splinter Cell: Double Agent is an action stealth game, and the fifth in the series. Double Agent was developed and published by Ubisoft. The game was released on multiple platforms with multiple release dates, with the windows version released on November 7th, 2006. The story follows varies on which platform you play, but the main story is that Sam Fisher goes undercover as a prisoner in order to stop a domestic terrorist organization called John Brown’s Army (JBA).
Graphics-The graphics are something of a step down from the previous entries. The environment doesn’t look as interesting as before, and the characters also look dated.
Sound-Michael Ironside once again voices Sam Fisher, but this time around the voice doesn’t sound quite as interesting as before.
Gameplay-The stealth mechanic is still there, but instead of relying on light and shadow, the player now has to rely on a sensor that behaves like a traffic light (sort of). If it’s green, Sam is clear of enemies. If it turns yellow, enemies are on look out. And red means you’ve been spotted. This concept sounds okay on pen and paper, but when inputted into the game, the result doesn’t work out. One interesting concept is that now the player has to complete objectives for both NSA and JBA. What also works about this concept is that the game includes a trust meter for both sides, and objectives themselves affect trust for both organizations.
Direction-The concept of having a traffic signal like device for stealth doesn’t quite work, but the trust mechanic does work quite well.
Overall-Splinter Cell: Double Agent isn’t a terrible game, but it doesn’t quite reach the level of the previous games.
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