Tom Clancy’s Splinter Cell: Conviction is an action stealth game developed and published by Ubisoft. The game was released on Xbox 360 on April 13th, 2010 and on Windows on April 27th, 2010. The story takes place three years after Double Agent, and former Navy SEAL Victor Coste is recalling Conviction in a flashback.
Graphics-While the graphics aren’t terrible, they really don’t look impressive either. The character models do look better than in Double Agent, but they too fail to impress.
Sound-Michael Ironside’s voice acting is mediocre at best, and causes Sam’s character to look less interesting. The soundtrack itself isn’t too bad, though.
Gameplay-The stealth portion returns to relying on darkness (sort of), which does bring back the classic stealth element that really didn’t fan out too well in Double Agent. Several new features were introduced in this game. One feature is the Mark & Execute feature; where you have to perform sneak attacks in order to be able to mark & execute. Mark & Execute allows the player to mark specific targets, then executes the target (be it enemy or object), but the catch is you have to do hand to hand combat first. Another new feature is the Last Known Position, which creates a silhouette of your last position, and makes the spotter think Sam’s still there (useful for flanking). Interrogation is different this time, as you can smash enemies into objects. The game concentrates more on gunfire than in the other games.
Multiplayer-Multiplayer underwent a heavy makeover for this game. Gone is the Spies vs. Mercenaries, and Deniable Ops takes over as multiplayer. Deniable Ops has game modes not found in the other games. They’re fun, and provide good practice for single player.
Overall-Conviction isn’t the weakest entry in the series, but it’s not the best.
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