Procedurally-generated games are something of a staple in the indie gaming scene, but the self-proclaimed “rogue-lite” title Rogue Legacy differentiates itself from its peers in two ways: (1) by throwing nonlinear Metroidvania-style exploration into the mix, and (2) by making each subsequent spawn of the player character mechanically superior through a leveling system you only gain access to after character death. The latter ends up breeding an environment where death and the upgrades it promises may actually be the preferable route, something which works directly against the stay-alive-at-any-cost Rogue spirit. The persistent skill tree is fun to experiment with, though, and the presentation manages to strike a good balance between silliness and seriousness where appropriate both in aesthetics and how they’re reflected in the mechanics. It’s worth a look if you’re a particular fan of any of the component genres it blends together, but ultimately Rogue Legacy is a safely skippable game.
December 14, 2013