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Review: Yoostar 2 (Xbox 360)

In-game screens
In-game screens
Blitz Games Studios

Yoostar 2

Rating:
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Star
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Lights, camera, action!

Be in the movies
Blitz Games Studios

That’s essentially the basis for Yoostar 2, the latest game for the Xbox 360 that uses Kinect to superimpose gamers onto one of 80 movie clips such as The Terminator, Karate Kid and Rocky and lets them bust out famous lines, or adlibbed ones for everyone’s enjoyment.

Think of the game as a sort of video karaoke that can be quite enjoyable when joined by a group of friends. After picking a favorite movie clip, gamers will take the role of a famous actor before getting graded on their performance. The game also allows users to share their scenes on Facebook and Twitter as well as XBLA and PSN.

Having played the game for a couple of hours over the course of a week, the game definitely produces some laugh out loud moments. Unfortunately there are some technical issues that prevent the game from reach its full potential. Problems such as poor voice recognition could be hairsplitting, especially when short lines can’t be successfully performed.

Another problem is that the game has trouble with the superimposing; which is the game’s key feature. Though it does work at times, other instances involved our body parts being cut off on-screen, or having artifacts show up in the background. We’ve heard that this occurs on the PS3 with the Eye Toy as well so it’s clearly not an Xbox 360 problem. These type of problems really hamper the experience and turn the game from good ol’ fashioned fun to frustrating.

As for the scene selection; it’s certainly not bad but we would have liked to have more options available on the disc. Blitz Games Studios has also delivered some downloadable content for those looking to add more scenes, at a cost of course.

Ultimately the game, whether playing the single-player mode, or with friends, shows some promise, but fails to deliver. We would argue that the concept is solid, but there needs to be more time dedicated to quality assurance to ensure that the next iteration, if there is one, is free of these game-breaking issues.

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