Little Warriors is a social mobile fighting game. The main objective is to train skills, collect items, and gain experience. Over time you customize your Little Warrior to become the strongest fighter in the game world.
In many ways this is a spiritual grandchild of fighting games like Monster Rancher, Metabots, and Pokémon. In style it holds to the anime graphics of its pedigree. In many ways it even copies the cherished tradition of collecting and completion-ism.
The good things about this game are that it offers more than just a single gameplay, has excellent graphics, and a heavy social integration. This game displays a well thought-out architecture that gives the entire module a complete feeling.
It has mini-games for training that require you to practice fast tapping, puzzle completion, and whack-a-mole. All the gameplay is infused in stylized anime graphics that gives this application a cohesive clean look. From end-to-end there is a well inlaid social media backbone allowing you to send updates, network, and showoff your skill.
That said this game has a vile underbelly. Every single action requires you to close out of an ad (if you don’t pay for the ad-less version). Then after the first five levels you must pay for better equipment in order to continue to win against more difficult enemies. The items you pay for though are single items and skills that cost anyway from ninety-nine cents to sixteen dollars or more.
On the surface this game offers a Mortal Kombat style fighter however in battle you are unable to even suggest techniques or style. So the player spends a large amount of time watching the game play itself. Combined with the fact that mini-games have nearly no variation between play makes this game get old quick.
Then there is a lot of room for spamming the too basic math behind the fighting. There are four statistics you use to determine health, power, speed, and defense. Spamming speed or power will allow anyone to nearly always win against more well-rounded players (even allowing much lower level characters to beat much higher level players).
In short this game offers nothing for an actual gamer. There is no skill, no variation, and no reward for doing well. It is even hard to classify this application as a game seeing how it is little more than a Farmville styled resource game with fighters instead of cows.
You would be better off playing a completely free fighter on Kongregate that was horribly made then waste a single boring moment with this game.
I give Little Warriors 1 out of 5 dancing hamsters for a good architecture. Otherwise this game offers literally nothing to a player except 5 disappointing minutes of play and wasted data.
Official website: http://www.targagames.com/littlewarrior/index.html
iTunes link: https://itunes.apple.com/ca/app/little-warrior-multiplayer/id571863248?mt=8














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