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Review - FIFA 14 PS4/Xbox One

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Fifa 14


FIFA 14 on the Xbox 360 and PlayStation 3, was already a fantastic game of footie, and without question, one of the best entries in the franchise to date.

So when it arrived on the PlayStation 4 and Xbox One, it was tough to imagine what else could be done to the game to improve it even more. And for the most part, the game doesn’t get any major improvements, but the visual polish and enhanced physics do stand out, giving the next-gen version of FIFA 14 some extra points.

All the modes that you find on the 360 and PS3 are still there, such as the Ultimate Team, career mode, matches from the current week and of course the online modes. For those who had previously picked up a current-gen version of the game, you can pass your season over to the PS4 or Xbox One.

As expected, the biggest differences from the current-gen and next-gen versions are the graphics. Players, stadiums and the pitch look extremely sharp and detailed, not to mention more colorful and realistic. Even more minor improvements like how the jerseys and shorts ripple during play, look pretty cool, so without question, this is more of a visual feast. I also mentioned physics, which is another improvement in the game. EA built FIFA 14 on next-gen from the ground up with a new engine and you notice it quite a bit with the way the ball moves around the field. By that I mean that the ball seems to have more randomness to it, so that when you’re passing it around, be it as a lob or a through-ball, it appears more independent than I’m used to seeing it. In relation to that, you’ll notice player animations to be less canned and more realistic than ever before, as it’s clear that the amount of animations is a lot deeper than in previous games, and players react more naturally not only to the ball, but to other players, regardless if they are on the opposite team or on your own.

A.I. also seems more authentic than in the current-gen versions as players on the other team appear to be more aware of what you’re doing and react accordingly, so that using the same exact defensive strategy doesn’t always work, forcing you to be more tactical and precise with how you play.

At the end of the day FIFA 14 on the PS4 and Xbox One doesn’t make huge improvements to the PS3 and Xbox 360 versions, but they’re certainly more appealing to look at and provide a bit more realism to player and ball movement. It’s a nice effort for a game that didn’t need a ton of changes, and if this is how good the game can be in an first-year effort on the new consoles, then I can’t wait to see what EA can do with another full year.


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