I applied the "golem test" to James van Schaik's flesh golem, and unlike the stone golem he also sculpted, it doesn't fare as well. The issue is whether or not the golem can be painted to look like something else without modification. In this golem's case he basically looks like an angry bald guy with stitches.
Mind you, that's probably what most flesh golems look like, but I hold the D&D miniature's berserk flesh golem as the standard to beat. With exposed flesh, metal rivets and connections, and attire that truly looks like it was torn in an escape (as opposed to a homeless person's sack cloth pants), that's an awesome flesh golem. In comparison this golem is meh.
The flesh golem's origin is of course from Dr. Frankenstein's monster, but at this point the Universal Pictures version has become the iconic representation. Here's the original:
Shelley described Frankenstein's monster as an 8-foot-tall (2.4 m), hideously ugly creation, with translucent yellowish skin pulled so taut over the body that it "barely disguised the workings of the arteries and muscles underneath"; watery, glowing eyes, flowing black hair, black lips, and prominent white teeth. The monster attempts to integrate himself into human social patterns, but is shunned by all who see him. This feeling of abandonment compels him to seek revenge against his creator. A picture of the creature appeared in the 1831 edition. By the time the 1831 edition came out, however, several stage renditions of the story had popularized the monster. Early stage portrayals dressed him in a toga, shaded, along with the monster's skin, a pale blue. Throughout the 19th century, the monster's image remained variable according to the artist.
What's interesting is that scars never figure into the equation, and didn't become part of the creature's design since the film "Mary Shelley's Frankensten."
You can purchase this miniature at Amazon.
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