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Real Boxing review: The sweet science watered down

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Real Boxing


Real Boxing from Vivid Games, the boxing title first released on Apple and Android platforms last year. Saw its on Sony's sports deprived portable console Playstation Vita this past September. The game boasts unreal engine graphics, polished game play and new game modes not found on its mobile platform counter parts. But do all these new add-ons justify the excessively high price of $9.99 on the Playstation Vita Network.

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Graphics: if nothing else Real Boxing looks gorgeous on the Vita's 5 inch OLED screen. The overall presentation of the game in terms of image and color quality are at times too good to be developed by an indie company. The intro video sets the tone, showing some of the title character display some fancy punching and footwork (None of which you can do in the game). The model animations could have been tweaked better, some of the punch variations seem awkward and not realistic.

Game Modes: Real Boxing has expanded game modes on the Vita. Primarily online play, battling others in the ring and in the gym. However, the developers managed to botch this as well, the game suffers from constant lag. Engaging in a boxing contest online can really turn you off do to the constant stuttering of the game. The real highlight of the new featured modes is the gym, unfortunately this also suffers from delayed reaction because of animation. They also added a creator suite but it's so dismal it really isn't worth getting into it.

Gameplay: The dev team at Vivid Games may have blown their entire development money solely on looks alone. The hit detection system in the game is non existent, throwing jabs and hooks at point blank range and missing is discouraging. The button layout is another major gripe of mine, with the buttons scheme making absolutely no sense. Using the D-pad to control the character's left hand and face buttons to control the character's right hand, why couldn't this be more like EA's Fight Night Series? Character movement inside of the ring is terrible, a big part of boxing is not only to punch, block and weave, but also use every inch of the ring to your advantage.

Verdict: As you could’ve guessed, I will not recommend anyone to purchase this game unless you are a diehard fan of boxing. In which case you wouldn't mind shadow boxing with the opponent opposite you, thanks to Real Boxing irrevocably broken hit detection system. If there is one positive side to this review, it's all the potential Playstation Vita has. The system is a graphical powerhouse and games like Real Boxing prove it, if only major publishing companies took notice.


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