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PC Review: Braveland - A PC Port From a Quirky Mobile Platform

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Braveland

Rating:
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Braveland is a humble short strategy game that just wants to take a bit of time out of your day. Don't expect hundreds of class combinations, a plethora of skills, and a complex character development system. This game tells the story of a man who seeks revenge against the barbarian tribe that destroyed his village when he was younger. They have taken over the land and it is up to you to assemble an army and drive back the barbarians.

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The Scribblenauts-esque minimalist art style is quite charming for this style of game. It isn't complicated but it is still rather nice to look at. The same goes for the small bits of music through the game. The artistic value of Braveland is modest, and I like that.

The game has several paths you can deviate off of to gather equipment or new party members. On occasion there will be a shop that you will need to get to because this game's difficulty curve is massive. I will be honest, Braveland caught me off guard. As I played through the first act of Braveland I was thinking to myself, “This will be an easy game”. About half way through act II I was significantly wrong. With no opportunities to grind Braveland focuses on your ability to adapt to combat situations that put you in the gutter.

The character you play as actually doesn't do any fighting, he acts as a commander who tells the people of his army what to do. There are some classes like Theif, Archer, Mage, Knight and so on. These characters will be picked up as you go through the game. What makes Braveland interesting is that the number of people you have per class is what dictates how long they can participate in the fight. On more than one occasion you will lose one or two units in a single attack. It gets very difficult to keep all your people healthy as the game progresses. Luckily after every battle your units are replenished for a certain amount of gold you won.

There are areas you can hire new members for your army, you can also buy new abilities to use in battles for specific characters. These abilities tend to do a significant amount of damage compared to standard attacks. Using these sparingly is key, but at the same time you need to deal as much damage as you can because it feels like the enemy takes more turns than you.

For as modest as Braveland is, it would help if there was something deeper to the game. I would like to develop characters to be more powerful mainly just by getting gold easier so I can get as much out of my classes as possible. The game is short, and there is almost no replay value. This is a great game if you want to kill some time between other games, or waiting for a queue to pop in DOTA/LoL, or even just waiting for that last “half hour” for your wife to get ready. You get what you pay for in Braveland.

Braveland is a humble short strategy game that just wants to take a bit of time out of your day. Don't expect hundreds of class combinations, a plethora of skills, and a complex character development system. This game tells the story of a man who seeks revenge against the barbarian tribe that destroyed his village when he was younger. They have taken over the land and it is up to you to assemble an army and drive back the barbarians.

The Scribblenauts-esque minimalist art style is quite charming for this style of game. It isn't complicated but it is still rather nice to look at. The same goes for the small bits of music through the game. The artistic value of Braveland is modest, and I like that.

The game has several paths you can deviate off of to gather equipment or new party members. On occasion there will be a shop that you will need to get to because this game's difficulty curve is massive. I will be honest, Braveland caught me off guard. As I played through the first act of Braveland I was thinking to myself, “This will be an easy game”. About half way through act II I was significantly wrong. With no opportunities to grind Braveland focuses on your ability to adapt to combat situations that put you in the gutter.

The character you play as actually doesn't do any fighting, he acts as a commander who tells the people of his army what to do. There are some classes like Theif, Archer, Mage, Knight and so on. These characters will be picked up as you go through the game. What makes Braveland interesting is that the number of people you have per class is what dictates how long they can participate in the fight. On more than one occasion you will lose one or two units in a single attack. It gets very difficult to keep all your people healthy as the game progresses. Luckily after every battle your units are replenished for a certain amount of gold you won.

There are areas you can hire new members for your army, you can also buy new abilities to use in battles for specific characters. These abilities tend to do a significant amount of damage compared to standard attacks. Using these sparingly is key, but at the same time you need to deal as much damage as you can because it feels like the enemy takes more turns than you.

For as modest as Braveland is, it would help if there was something deeper to the game. I would like to develop characters to be more powerful mainly just by getting gold easier so I can get as much out of my classes as possible. The game is short, and there is almost no replay value. This is a great game if you want to kill some time between other games, or waiting for a queue to pop in DOTA/LoL, or even just waiting for that last “half hour” for your wife to get ready. You get what you pay for in Braveland.

I give Braveland on Steam an 8/10.

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