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Namco High in a Paragraph

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Namco High


Can visual novels be considered games? I asked myself this question just under two years ago when I first tried another infamous dating sim, but regardless of my stance on that particular piece of electronic media Namco High has heavily enough to do with gaming that I’m willing to give it a free pass in this regard. Unfortunately, that’s the only aspect I’m ready to give it much credit on. Free game or not, there’s no excuse to cut a good 2/3 of your content out to sell as DLC, especially not when any replay only takes a few hours to complete. The writing – the bread and butter of any visual novel – doesn’t exactly help matters, as despite a few fleeting moments of genuine humor or emotion the script is markedly hackneyed and generally tries too hard to sell itself on its wackiness. For such a fun idea it’s a shame to see the finished product come out this way, especially considering how proud so many of its web media contributors seem of their work.


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