To say that Metal Gear Rising: Revengeance is part of the Metal Gear series is much like saying that a square is a rhombus, because while technically true it’s misleading through common associations and pretty far divorced from what people usually ascribe to the term. Besides popularizing redundant portmanteaus, Revengeance strays from the series’ focus on stealth to give you precisely what you’d expect from a character action/spectacle game by Platinum Games starring a cyborg ninja mercenary: Challenging yet engaging combat with a moderate learning curve, maybe a few too many QTEs, and enough giant robots, explosions, and exploding giant robots to make even Michael Bay blush. Throw in a plot full of political satire and good old-fashioned jingoism and season to taste with unlockable side missions that push each skill you learn in story mode to the limit. Not Platinum’s most polished effort, but it does honor to the developer's reputation for fast, fluid gameplay and has more than enough unique flavor to stand confidently and functionally on its own.
December 4, 2013