The Dark Eye series is quite expansive. There are plenty of games to play that belong to this universe, Memoria is the newest one. Daedelic Entertainment specializes in Adventure titles, with Chains of Satinav and Deponia under their belt DE is obviously doing something right. A departure from their light hearted Deponia series, the darker more mature atmosphere of Memoria reminds me of what Chains of Satinav so good.
Sadja, a princess has a desiyre to become engraved into history as a hero of epic proportions. She joins the biggest war Adventuria has ever seen, the War of the Mages. Where is it being fought? In a desert that is a giant death trap. Then you have the humble bird catcher Geron. You may remember him from Chains of Satinav. It has been almost 450 years since the Great War where Sadja fought. Geron’s love was turned into a crow under a curse, and Geron is on a quest to turn her back. Fahi is a merchant with a love for magic. This man holds the fate of Geron and Nuri in his hands. Soon, Geron will be entangled in a string of events that will turn the present into a grim reflection of the past.
The story adds a great continuation of Chains of Satinav’s character Geron. Not to mention the character story of Sadja, who I really don’t like. She tries too hard to be a strong independent woman who don’t need no palace to protect her. I understand she wants to prove herself, but it’s like watching Ash in the Pokemon anime. Her sense of optimism gets irritating. It makes her unique in the story so it is a good thing. The characters are different and act differently, they have their own place in the story and that’s just good storytelling. The story is very much the reason to play this game. The juxtaposition of Sadja and Geron stories eventually starts to meld together and it is really creative considering they are almost 500 years apart.
The gameplay revolves around pointing and clicking just like Chains of Satinav. But now we have a wise cracking demonic staff to use magic with. The staff will make some puzzles possible by reactivating golems to do your bidding or starting fires. The puzzles are challenging right from the start and the answers are usually hidden in plain sight. Sure, they are normally solved by going through your inventory and clicking on everything, but that is boring. The puzzles are still rather thought provoking later in the game. You combine items to have different properties to gain access to new areas and most of the environments are interactable in some way.
This game has some great art and one hell of a soundtrack. Like with Chains of Satinav the fantasy driven soundtrack is something to behold. The pieces are well composed and set the tone for every area you are in. Areas underground have a different song for when you are above ground etc. The art just enhances the game in every way. The 2D backdrops with 3D characters offer a great visual experience you would only get in Memoria. The art is so grim and dark so you get a sense of struggle in the world. The towns feel cluttered and busy and nature is overgrown despite some people setting up camp. The caves are dark and damp. All of the areas in this game are portrayed well and it isn’t just a bunch of levels containing orange and blue.
A few of the problems with Memoria is that the game starts off rather slow in chapters 1 and 2. While these chapters set the tone for both Sadja and Geron it may feel like pulling eyebrow hairs at first. There also is not much to the gameplay but that is expected for a PnC Adventure title. Then there is the below average voice acting. It is better than Chains of Satinav’s voice acting though. This is an improvement.
Memoria still offers a unique experience you would only get in an Adventure game from Daedelic Entertainment. The artwork, score, and storytelling are top notch in today’s gaming industry. It helps if you play Chains of Satinav so the Geron story makes a bit more sense. Do not fret; you can get that on Steam too. I give Memoria a 9/10 for having a great story that expands on The Dark Eye series.