Max Payne 2: The Fall of Max Payne is a third person shooter developed by Remedy games and published by Rockstar Games. The game was released on October 14th, 2003 for PC, November 25th 2003 for Xbox, and December 2nd, 2003 for PS2. The story picks up where the first game ends; Nicole Horne is dead, Max is arrested by the NYPD, but cleared of all charges, leaves the DEA and returns to being a detective for the NYPD.
Graphics-The graphics are a step up from the first game. The character models are a little cleaner looking, don’t look as jagged, and their movements move more fluidly. The scenery is also a step up, as they too are cleaner looking.
Sound-Just like the first game, the soundtrack does impress. The music still fits into the dark atmosphere, the combat music isn’t overused, and the theme is still as good as before. Max Payne’s voice is still good, but the downside is the accents for the other voice actors feel a little stock and unnatural.
Gameplay-The gameplay is still the same as before, but combat is a little smoother this time around, and cheap deaths aren’t as frequent, but that doesn’t mean you can go barging into a room guns blazing. The bullet time now doesn’t require as much up keeping, as the hour glass fills up on its own, saving you time and ammo in killing enemies. Two problems are present in this game; one is that the hourglass refilling on its own makes the game too easy and the other is that there’s still no cover mechanic.
Difficulty-This game is slightly easier than the first game, but it’s still plenty challenging.
Overall-This game is a step up from its predecessor, but you’re still playing the same game as before.
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