M15 Set Review - Red Cards
Has it really been a year already? Wow, how time flies. I guess we had better dive into the new set then. I mean after all this is going to be the current draft format set between August and October so we better get an idea of what decks we should be drafting. Also this is going to be one of the five sets that make up the first five months of Standard post rotation. So now that my editor knows that these articles are going to be relevant to us players for the next year let's get started.
Act on Impulse (3) Sorcery - Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) One of the downsides of Red Deck Wins (RDW) is that the deck can stall out. This is nice for when that happens so I think we'll see this get some Standard love. Still in Limited it's a very good late game draw to dig just a little bit deeper.
Aggressive Mining (4) Enchantment - You can't play lands. Sacrifice a land: Draw two cards. Activate this ability only once each turn. Speaking of digging deep. I'm not a fan of this card outside of Limited as you need to wait until you lands in play. I mean you need to be at seven lus lands before you can stop playing them to activate this. I want to call this a bulk rare but also a Sealed deck bomb. Let's face it, in Sealed you can get ato seven plus lands easily.
Altac Bloodseeker (2) Creature — Human Berserker (2/1) Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.) Yeah, this isn't a Limited card but should find a home in a post-rotation RDW. This needs a critical mass of removal that isn't in the Limited format.
Belligerent Sliver (3) Creature — Sliver (2/2) Sliver creatures you control have "This creature can't be blocked except by two or more creatures." Yup, this will push Slivers for the next three months. The deck will be fun to play for a bit.
Blastfire Bolt (6) Instant - Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. Nice removal for Limited!
Borderland Marauder (2) Creature — Human Warrior (1/2) Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. A great beater for Limited.
Brood Keeper (4) Creature — Human Shaman (2/3) Whenever an Aura becomes attached to Brood Keeper, put a 2/2 re Dragon creature token with flying onto the battlefield. It has ": This creature gets +1/+0 until end of turn." This works so good with the mass of auras in the set. I'm almost thinking that I'll be drafting around this for sure this summer.
Burning Anger (5) Enchantment — Aura - Enchant creature. Enchanted creature has ": This creature deals damage equal to its power to target creature or player." A good aura to put on a Brood Keeper or any white vigilant creature in Limited.
Chandra, Pyromaster (4) Planeswalker — Chandra (4) +1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. A Standard staple that is also a Limited bomb. I'm very happy she's back for another year.
Circle of Flame (2) Enchantment - Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. Perfect hate card verses weenie decks in Standard. Also good verses soldier and spirit tokens in Limited.
Clear a Path (1) Sorcery - Destroy target creature with defender. Auto sideboard card for Limited to hate on some of the better walls in the format.
Cone of Flame (5) Sorcery - Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Just a cool removal spell in Limited. Drafting this will make me also want to pick up any Altac Bloodseekers I see as well.
Crowd's Favor (1) Instant - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Great combat trick that is basically free when blocking. I'll draft this all day.
Crucible of Fire (4) Enchantment - Dragon creatures you control get +3/+3. Okay, this is the rare I want to see pack-one pick-one so I can go all in on Brood Keeper. Also a cool card for dragon tribale decks in Commander and casual.
Forge Devil (1) Creature — Devil (1/1) When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. If I'm drafting red I'll take these all day and offer to be on the draw every game. Just so I can digger deeper for removal and dorks and so my opponent cast creatures into this. Three or more of this in a draft deck will be awesome as you kill their one-drops all the time.
Foundry Street Denizen (1) Creature — Goblin Warrior (1/1) Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. Already a staple in Boss Sligh for Standard. I can also see this being picked for a red aggro deck in draft.
Frenzied Goblin (1) Creature — Goblin Berserker (1/1) Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn. Yup, another card that will be in my red aggro deck. This is just a dork with a it's own built in combat trick.
Generator Servant (2) Creature — Elemental (2/1) , Sacrifice Generator Servant: Add to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.) Just a nice way to ramp mana in Limited. Might jump into Standard as if a good mana sink.
Goblin Kaboomist (2) Creature — Goblin Warrior (1/2) At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. Lols, I'll draft this all day for the fun of it in RDW. With this and at least on red color lord on the board pumping it the draw back is completely negated. This might even be good in Modern for the start of a new Goblin tribal deck.
Goblin Rabblemaster (3) Creature — Goblin Warrior (2/2) Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. For the short time that this and Door of Destinies is in Standard is going to tempt the brewers so much to build Goblin.dec. Still I'll also want this in a goblin draft deck.
Goblin Roughrider (3) Creature — Goblin Knight (3/2) Just a 3/2 for three to bash face in Limited.
Hammerhand (1) Enchantment — Aura - Enchant creature. When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.) A good aura to drop on Brood Keeper in Limited.
Heat Ray (1) Instant - Heat Ray deals X damage to target creature. Good removal spell fro Limited.
Hoarding Dragon (5) Creature — Dragon (4/4) Flying. When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. It's a good artifact tutor for Limited and Commander.
Inferno Fist (2) Enchantment — Aura - Enchant creature you control. Enchanted creature gets +2/+0. , Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player. Nice card and totally a draft card even if it's just to trigger Brood Keeper. I wish this was constructed playable so I could alter it into a robot rocket punch.
Kird Chieftain (4) Creature — Ape (3/3) Kird Chieftain gets +1/+1 as long as you control a Forest. : Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Nice to see the red ally color makes creature is a throw back to Kird Ape.
Krenko's Enforcer (3) Creature — Goblin Warrior (2/2) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Three drop beater for Limited.
Kurkesh, Onakke Ancient (4) Legendary Creature — Ogre Spirit (4/3) Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. I'm thinking that this is going to be a Commander only card. Yes, he I totally nut's but way too slow for constructed formats with lots of removal.
Lava Axe (5) Sorcery - Lava Axe deals 5 damage to target player. Just some good burn for Limited.
Lightning Strike (2) Instant - Lightning Strike deals 3 damage to target creature or player. Yup, it's already a Standard staple and proven as a good removal/burn spell in Limited.
Might Makes Right (6) Enchantment - At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) With Desecration Demon in Standard this might not trigger unless you are BR, but in Limited your might should make this work right if you have some of the big green fatties. I'm just going to love using this in Limited. Makes me want to build a Mind Control/Threaten deck for Commander.
Miner's Bane (6) Creature — Elemental (6/3) : Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Yup, when you have drafted Might Makes Right you take this too.
Paragon of Fierce Defiance (4) Creature — Human Warrior (2/2) Other red creatures you control get +1/+1. , : Another target red creature you control gains haste until end of turn. (It can attack and this turn.) Yup, going to be draft all of these if I can get a Goblin Rabblemaster or already able to go mono-red.
Rummaging Goblin (3) Creature — Goblin Rogue (1/1) , Discard a card: Draw a card. Good looting dork for Limited.
Scrapyard Mongrel (4) Creature — Hound (3/3) As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Awesome beater for Limited. In both sealed and draft it should be a 5/3 with trample as you end up playing all your artifacts in those formats.
Shrapnel Blast (2) Instant - As an additional cost to cast Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. A good removal/burn spell for Limited.
Siege Dragon (7) Creature — Dragon (5/5) Flying. When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. A total bomb in Limited. Being able to get a free one-sided Rolling temblor when it attacks is awesome. Just to expensive for competitive formats.
Soul of Shandalar (6) Creature — Avatar (6/6) First strike. : Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. , Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. Okay, this might be the best in the cycle out of the colored souls. Getting to remove a blocker and burn you opponent is good for Limited. Also the first strike will let this eat dudes. Yeah, I'm willing to take this in draft all day.
Stoke the Flames (4) Instant - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Stoke the Flames deals 4 damage to target creature or player. Nice burn spell that might jump from Limited to Standard if we get a good token makers.
Thundering Giant (5) Creature — Giant (4/3) Haste (This creature can attack and as soon as it comes under your control.) Just another beater for Limited.
Torch Fiend (2) Creature — Devil (2/1) , Sacrifice Torch Fiend: Destroy target artifact. A beater and artifact removal for Limited.
Wall of Fire (3) Creature — Wall (0/5) Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn. The red wall for Limited. That is all.
Well that is the end of the regular set so that means I get to talk about the demo deck cards. Shivan Dragon is the only one of the three I thought should have been left out of the draft format. Furnace Whelp would have been a much needed non-rare dragon for the Limited format. And Seismic Strike is just a good removal spell that would have smoothed out mono-red.
Over all red is looking great in Limited and I'm very sure we are going to see a return of Red Deck Wins over the summer and into the post-rotation Standard. Over all the set is just full of cool toys to brew around in a number of popular formats. Alright just two more articles so I better get to work on the green cards now.
This has been...
Jeffrey Carmichael II
KDPfenthing on MTGO
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