The case of Luigi’s Mansion: Dark Moon is one of both directly addressing issues with the original and adapting the original’s console game formula into something a bit more portable-friendly; While on paper it reads as nothing but an improvement over its source material it ends up changing it into a game that’s much different in actual experience. This isn’t to deride Dark Moon for its differences, but when you move from a fairly standard Metroidvania formula to a series of self-contained stages full of puzzles you’re playing less a sequel to an existing game and more a game that simply draws considerable influence from an older title. What it brings to the table is plenty enjoyable, though, and for every little disappointment (like the designs coming off a bit plain in comparison to the original) there’s something to make up for it; Specifically, the addition of multiplayer modes is unexpectedly satisfying in that cooperative/competitive frustratingly enjoyable way that Nintendo has established itself as a master of since Four Swords Adventures. Unquestionably enjoyable so long as you expect an experience in the same vein as its predecessor and not a strict repeat performance.
December 5, 2013