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Indie Game Review: The Last Tinker: City of Colors

City of Colors Screenshots-slide0
Unity

The Last Tinker: City of Colors

Rating:
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A few weeks ago I got to play the first level of The Last Tinker: City of Colors for the PC. I wanted to cover the game because I was interested in the vibrant color scheme and artwork. It really stood out among the other games I get in my emails. I liked what I played in the preview, it did have some issues I call “indie game problems” where the game feels like it could have used more time/funding to fix animation issues. However, when it comes to that, I am rather lenient. The full version of the game was released for PC on May 12th for Steam. Got to play farther than the first level and I was happy to find out this game is more than just a simple platformer.

City of Colors
Unity

A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world. Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home. The game has an oddly dark setting for how bright the game looks. The Bleakness creates a hatred between all of the colors that is what is known today as racism. All of the colors thing they are better than one another in some way. Koru has the ability to use special powers given to him through different spirits. He has to defeat the Bleakness and make sure everyone love each other again. Now with that said, the game is very lighthearted, but many of the characters represent the social stereotypes within our society. For instance, the Reds are incredibly racist and think they are the best out of all the colors, they are violent and will hurt anyone just because they aren't red. Seeing the different tropes about how society is so willing to accept separation in a game such as this is very welcoming.

The gameplay could use some work but it gets the job done in a manner that is not too frustrating. Combat is done through punching stuff (Left Click) and by dodging attacks (Right Click). Simplicity at it's finest, the game's purpose is not to pit you against hordes of enemies so there was no need to make a complex combat system. Platforming is a big part of City of Colors, but it is done mostly by itself. You hold the Space Bar to sprint, upon reaching something you can jump onto or down, the game compensates and does it for you. It makes for fast paced gameplay. Various elements to the game are added when you make friends with the different residents of the world and the colored spirits that aid you. The process is very simple and has been done through the many years of gaming, but it works and what makes it different is that City of Colors isn't trying to be a revolutionary new game with dozens of spin-offs and viral marketing campaigns. The game feels rather humble, and it shows.

The music and vibrant colors of The Last Tinker are what make this game really pop out at you and while it can still be rough around the edges, it has a lot of character and plenty of effort went into creating this game. The runtime is not very long and the replay value is minimal. But it is still a great game to pick up. The Last Tinker: City of Colors is filled with humorous characters and it has a story to tell. Hopefully they can get their message through to you to. I give it an 8/10. You can pick it up on Steam now.