Heroes of Might and Magic: A strategic quest is a turn based strategy game released for DOS on August 31st, 1995 and February 1996 for Windows. The story follows four heroes as they compete for total domination of the entire kingdom. Should you join in on their quest, or be left behind?
Graphics-For starters, the game is bright and colorful. The characters and creatures are big, and look decent. The towns look okay, but are just clones of one another, with the difference being where the creature bases are located. The mug shots are okay as well.
Sound-The music for each area is well done, but some of the town music feels too gimmicky (the Castle town is a good example). The battle music isn’t very energetic, and feels more tired. The voices each creature makes when they die are also gimmicky at best.
Gameplay-The gameplay consist of three modes; battle, travel and town. The battle portion consists of two opposing factions (be it your army and the enemy’s army or your army and the wandering creatures), and the faction with the fastest creatures go first. Spells can be used once per round and either does harm to the enemy, or good to your creatures. When fighting the enemy’s army, the option of surrendering opens. This will allow you a second chance if you think you can’t win the fight (for a price, of course). The travel mode consists of your hero moving around the map collecting resources, artifacts, fighting enemies, and capturing towns and mines. The town mode consists of building structures and recruiting creatures and heroes. You can learn spells while in a town, provided you’ve build a mage guild.
Addiction-If you plan on playing Heroes of Might and Magic, be prepared to lose a LOT of time, as the game will keep you hooked for hours!
Overall-While the game as a whole feels generic at best; it is still a good game, and a way to kick off the series for years to come.
You can get Heroes of Might and Magic from GOG.com by clicking here.
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