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'Fighter Within' doesn't pack the punch to last

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'Fighter Within'


Kinect games don't exactly carry the best reputation even among the most hardcore Xbox fans. Without sub-par graphics or tacked on mechanics, Ubisoft sought to change that with Fighter Within. Unfortunately the effort falls way, way short.

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Thrown into the shoes of Matt Girlford, a rough and tumble street kid who stumbled upon the Phoenix Dogo fighting school, you seek to gain access to their legendary tournament by fighting your way to the top.

Through the game's main story mode, dubbed Initiation Mode, each mechanic and gesture is slowly introduced. From punches and combos to the more complicated combos and special moves, it serves as a tutorial. It's a painful experience choc full of stereotypes with unresponsive controls, not enough energy, and no motivation outside of achievements to keep players coming back for more.

Blocking is nearly impossible so players are forced to instead spam abilities and with motion controls it quickly becomes tiring, painful, and makes the entire experience feel like a question of luck. Combine that with wonky menus that require the player to push then pull their hand in and out while maintaining its position inside the selection and you get something that is devoid of all fun.

We had some fun laughing at how it responded even worse when playing multiplayer. The loading screens warn you to be careful around friends lest you make physical contact but you really should just be warning them away. Microsoft promised that Kinect has been vastly improved with the launch of the Xbox One but if you're looking for proof of that Fighter Within is not it.


  • Looks great for a Kinect title.


  • Unresponsive.
  • Painful menu system.
  • Laughable campaign.

A copy of the title was provided by the publisher for review purposes.


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