First Encounter Assault Recon (or F.E.A.R.) is a first person shooter developed by Monolith Software and published by Vivendi Universal for Windows and Day 1 Studios for Xbox 360 and PlayStation 3. F.E.A.R. was released for Windows on October 18, 2005, Xbox 360 on October 31, 2006 and PlayStation 3 on April 24, 2007. The plot follows Point Man as he hunts down Paxton Fettel, a product of the conglomerate Armacham Technology Corporation’s secret project named Project Origin and also a commander of telepathically connected “Replica” soldiers. It is up to Point Man to eliminate Paxton Fettel and his army of supersoldiers.
Graphics-The graphics for this game can only be summed up in one word: dark! Yes, lots and lots of darkness make the graphics come together and the environment’s use of light and shadow really add to the horror theme that this game has going. The character models also look really good and the animation is very smooth.
Sound-The voice acting this game has is also well done, but each character has no emotion behind their voice acting whatsoever. The voices are very flat and you don’t hear a lot of shouting and screaming very often. Background music is also very good and you don’t hear a lot of repetition throughout the game.
Gameplay-F.E.A.R. is like most first person shooters; where the overall concept is get from point A to point B while completing objectives. F.E.A.R. also has one concept that doesn’t appear very often, and that’s slow motion. Using slow motion can turn the tides of combat very quickly, and it doesn’t take very long to recharge (not to mention it is really fun to watch the enemy getting riddled with bullets in slow motion). Along the way, you’ll run across interactive objects like phones and laptops which allow the player to learn more about the story.
Point Man-Of all the video game characters, Point Man has got to be least interesting. We know very little about him except he’s, well, a point man. Does this type of identity sound familiar? If you’ve read Elmer Rice’s play The Adding Machine, you’ll see a similarity between Point Man and Mr. Zero.
Overall-F.E.A.R. does break some new ground with their concept of slow motion, but deep down, you’re really just playing the same first person shooter.
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