F.E.A.R. 2: Project Origin is a first person shooter developed by Monolith Software and published by WB Games. The game was released on Xbox 360, PlayStation 3 and PC on February 10, 2009. The story ties in half an hour before F.E.A.R.’s ending, and players take control of Michael Becket, a Delta Force operator who has to find Alma, the super natural being from the first game and stop her from destroying reality and replacing it with the way she wants it.
Graphics-The graphics have gone a major makeover, with everything looking smoother and cleaner from the first game. The enemies and characters look better and the environment isn’t as dark as before, meaning there’s more lighting. At the same time, making the game less dark also makes the game less creepy, which is F.E.A.R.’s main concept.
Sound-The voice acting is pretty much the same as the first game, with really nothing noteworthy.
Gameplay-While the gameplay as a whole remains the same, there were many additions that took place. One example is that aiming is now down the sights, which makes combat easier. Another example is that the player can make cover from objects, which is useful. Speaking of cover, there’s still no cover system. If the enemies can utilize this, why can’t the player? Players can now collect intel; which uncovers a character’s history or dive deeper into the story. Tutorials are also available this time in case the player forgets certain things. The last new feature is sprinting, which makes movement in both travel and combat less boring. A feature that was removed was the ability to collect health boosters, but in its place is now the ability to heal on the spot instead of relying on extending the health meter.
Horror-While this game does deliver on the horror, the effect isn’t quite as potent like in the first game because it is easier to predict when the effect will take place. With the effect that the first game brought, it’s really difficult to top what has been done.
Overall-F.E.A.R. 2’s changes to the game as a whole does pay off, but doesn’t have the same fear factor that the first game had, meaning that you won’t get the fear (no pun intended) effect like in the first game.
You can check out more of Ken’s work by visiting his website.