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Divekick in a Paragraph

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“Easy to learn, hard to master” is a phrase that sees its fair share of use in gaming, but rarely if ever has it been as appropriate as in the case of Divekick. Proudly boasting a two-button interface and an exceedingly healthy level of playful contempt for the subculture that spawned it, Divekick strives to simultaneously offer a satire of the current state of the Fighting Game Community, a deconstruction of the modern 2D fighter, a learning tool for beginners to get their feet wet in the genre, and a fresh take on a formula long thought stagnant for veterans. Does it succeed? My answer would be an emphatic yes, and even though the two-input novelty, Flash graphics, and comprehensively irreverent tone may turn many people off, those who stay are in for a game that I would go so far as to say is as ingenious in its simplicity as it is deceptively deep just under the surface. Is it really The One True Game it purports itself to be? Maybe not, but it’s a fantastic experiment and a load of fun if you give it a chance.


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