Conspiracy Set Review Green Cards
Alright just this article and the one for the “The Rest” and I'm all done with set reviews until we get ready to start talking about M15. So I'm going to save my overall thoughts on green until the end and just dive right in here.
Charging Rhino – 3GG – Creature – Rhino – C – Charging Rhino can't be blocked by more than one creature. 4/4. Just a big dumb beater for Limited that does it's job perfectly. Put some pumps on it and if you managed to draft the Lone Arbiter then you will quickly kill other players.
Copperhorn Scout – G – Creature – Elf Scout – C – Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1. Awesome in Limited as you can easily untap all your dudes so that you basically give them vigilance. Still this is more popular in Elf combo decks that seek to generate tons of mana to pump those little 1/1s into huge game winning fatties in Modern and Tribal decks.
Echoing Courage – 1G – Instant – C – Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. The perfect combat trick for Limited when you have drafted the token making cards. Specking of token making cards....
Elephant Guide – 2G – Enchantment – Aura – U – Enchant creature. Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. Okay so this isn't the token maker you want to use with Echoing Courage but it was a nice transition. I just like this in Limited as it gives you a way to stay in the game after a board wipe card or removal.
Elvish Aberration – 5G – Creature – Elf Mutant – C – Tap: Add GGG to your mana pool. Forestcycling 2. 4/5. Yup, the last of the land cycling cards for mana fixing in Limited. Still this plus Copperhorn Scout should make for some good beats plus mana ramping.
Exploration – G – Enchantment – R – You may play an additional land on each of your turns. Okay it's a legacy card that is a staple of the format because of 43lands.dec which means this is a $20 card. Personally, I think this is nuts in Limited as you can basically dump extra lands all day and ramp into fatties late game. I plan to drop one of these into my Cube and into my Reaper King Commander deck later on.
Gamekeeper – 3G – Creature – Elf – U – When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. 2/2. The fact that this replaces itself once it dies is nice but the randomness of what it becomes makes this just a cool Limited card. If only the set had scry effects this would be really cool. So if you have a scry heavy cube I would put this in it.
Gnarlid Pack – 1G – Creature – Beast – C – Multikicker 1G. Gnarled Beast enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2. This not having an ability other than Multikicker makes this just the worse card in the cycle. Honestly it just sucks.
Howling Wolf – 2GG – Creature – Wolf – C – When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. 2/2. So it's not Squadron Hawk, but it does the same job. This plus Brainstorm is going to be so nice when Drafting.
Hunger of the Howlpack – G – Instant – C – Put a +1/+1 counter on target creature. Morbid – Put three +1/+1 counters on that creature instead if a creature died this turn. The black/green morbid deck in this set's Draft format is kind of cool. It has a lot of classic Limited cards that just make for a fun deck to play when you get to have all these crazy things happen when a creature dies so that it makes you opponents double think combat and removal.
Hydra Omnivore – 4GG – Creature – Hydra – M – Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. 8/8. Well that's a Mythic Commander staple card right there. Totally a bomb in multiplayer Limited. No wonder this is an $8 card already and that price should go up over the years.
Nature's Claim – G – Instant – C – Destroy target artifact or enchantment. Its controller gains 4 life. A Legacy staple sideboard card for this player. I run three in the side of any graveyard deck I play just to destroy Leyline of the Void and other graveyard hate cards I can't let my opponent keep on the table. In this Draft format you will be using them to blow up constructs all day.
Pelakka Wurm – 4GGG – Creature – Wurm – U – Tample. When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. 7/7. A good fatty for Limited that is also a Cube staple.
Plumment – 1G – Instant – C – Destroy target creature with flying. Perfect removal spell for green decks. Heck I tend to splash green just so I can run two copies of this in some Draft decks.
Predator's Howl – 3G – Instant – U – Put a 2/2 green Wolf token onto the battlefield. Morbid – Put three 2/2 green Wolf tokens onto the battlefield instead if a creature died this turn. Lost a creature in combat, no sweat, here's three more. Yeah, just a good card for Limited and is also another way to bounce back after a board wipe.
Provoke – 1G – Instant – C – Untap target creature you don't control. That creature blocks this turn if able. Draw a card. I like how much of a jerk card this is in Limited. Also this is perfect at setting up Morbid triggers. Hmm, now I really do want to draft BG Morbid sometime soon.
Realm Seekers – 4GG – Creature – Elf Scout – R – Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. 2G, Remove a +1/+1 counter from Realm Seekers: Search you library for a land card, reveal it, put it into your hand, then shuffle your library. 0/0. One, this is going to be one of the smallest of the cycle when you cast it; two, the land should have entered the battlefield tapped not go to your hand; and three, this just sucks because of one and two.
Relic Crush – 4G – Destroy target artifact or enchantment and up to one other target artifact or enchantment. Just a good way to plow up artifacts and enchantments in Limited.
Respite – 1G – Instant – C – Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. Just a Fog effect for Limited, moving on.
Sakura-Tribe Elder – 1G – Creature – Snake Shaman – C – Sacrifice Sakura-Tribe Elder: Search your library fro a basic land card, put that card onto the battlefield tapped, then shuffle your library. 1/1. Cube and Commander staple right here. Being ably to chump block then ramp mana is good, but this allowing you to also turn on Morbid in this Draft format is even better. Honestly if you are in G don't pass too many of these up.
Scaled Wurm – 7G – Creature – Wurm – C – 7/6. Just a big fatty for Limited. Granted I'm much more of a fan of the Ice age art for this card. Something about that haggled face with the snowy chops and the steam rolling out of it nostrils says, “Yeah, I'm old, but I'll still kill you.” This art just makes it look like the dumb beater it is in this format.
Selvala's Charge – 4G – Sorcery – U – Parley – Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card. Okay, I have to say I'm not a fan of Parley. Sure it's flavorful in that you get something cool and everyone gets to draw a card, but everyone gets to draw a card. Cards mean answers and answers mean you just drew everyone a card and lost your 3/3s.
Selvala's Enforcer – 3G – Creature – Elf Warrior – C – Parley – When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. 2/2. Again, not a fan of the Parley as this just means that someone is one card closer to killing this guy.
Sporecap Spider – 2G – Creature – Spider – C – Reach. 1/5. Just a big spider to shore up the game verse fliers which are generally the bane of green in Limited.
Squirrel Nest – 1GG – Enchantment – Aura – U – Enchant land. Enchanted land has “Tap: Put a 1/1 green Squirrel token onto the battlefield.” In the history of magic squirrels have always been the cutest creature in the game. Liege of the Hollows was the first card to spawn the furry creatures of doom, but it wasn't until Deranged Hermit came out that we started to see Squirrel themed decks take off. Plus because everyone love squirrels this is fetching a $3 price tag for an uncommon.
Terastodon – 6GG – Creature – Elephant – R – When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. 9/9. This has been a staple of my Legacy Dredge list for years. In fact if it wasn't for this guy being able to nuke lots of stuff I would have very quickly lost to Enchantress at my first SCG Open. My friends told me that only reason I won the match was because I was crazy enough to play Terastodon over Angel of Despair. Still if you are able to draft the BG Morbid deck and get the reanimate spell to be able to cast this from the graveyard for cheap you might just be on the winning side of the table.
Wolfbriar Elemental – 2GG – Creature – Elemental – R – Multikicker G. When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf token onto the battlefield for each time it was kicked. 4/4. During Alura/Zendikar Standard days I had a buddy that played a mono-green deck that used Wolfbriar Elemental as a finisher, in that he would spawn an army of some ten or so wolves with all his mana ramp. Then me and two other players started running Jund decks and he would end up tapping out into a Maelstrom Pulse and be dead on board. Still if you drafted Ramp.dec you are going to want to have this as you finisher in the deck along with Terastodon. Also to protect yourself from board wipe effects you'll also want...
Wrap in Vigor – 1G – Instant – C – Regenerate each creature you control. One thing I learned from the current standard format is that having a two-drop mass regenerate card in the sideboard is a must in any format were your opponent can have a board wipe card in their main deck. If you are drafting green you might want to take two or three of these when they table around to you.
I got to say that other than the few green money cards the color is just as fair and balanced as black and red. Plus it's full of fun token making cards that will allow the green mage to go all into the color and get themselves a nice army to hide behind in Draft. Well, only one more article to write and I'm done reviewing. So I'll wrap this up and get to work on The Rest.
This has been...
Jeffrey Carmichael II
KDPfenthing on MTGO
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