Commander Keen: The Armageddon Machine is the second of two games in the “Goodbye, Galaxy” series, and the fifth game in the Commander Keen series. The game was developed by id Software and published by Apogee software. The game was released in 1991. The story immediately picks up after episode 4. Commander Keen learns from the elders of Gnosticus IV that the Shikadi have invaded the Korath system and plan on destroying the Milky Way with their Armageddon machine, the Omegamatic. Is the game worth playing, or should the Omegamatic blow this game up along with the Milky Way?
Graphics-It is the game graphics as in the previous game. The only major differences are the enemies, items to collect for points, level designs and backgrounds.
Sound-This game has the most songs for any Commander Keen game, one song for each stage (with the exception of the security tunnels and reactor stages, as those songs are heard four times each), which makes for a total of 14 songs.
Gameplay-Gameplay as a whole remains the same, but one major difference is that this is the most linear Commander Keen game. This game also has the fewest levels, making the game the shortest.
Worthiness-As far as being a worthy successor to episode 4 goes, it does the job. While the story does fall flat, and the idea of making this the most linear game of all really does more harm than good.
Overall-While this is the weakest episode of the first 5; this game is still fun to play.
You can get Commander Keen from the following sites:
3drealms: Click here.
Steam: Click here.
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