Has it really been four months already? Seems like just a few weeks ago I was writing the Theros reviews. Guess it's time to dive into Born of the Gods, the new set that is hitting the shelves on February 1st and making us spend all our money updating our decks. The cards we will be drafting our of pack one from, and making up half our sealed pools, in Limited for the next four months. So let's dive into the new toys as we go card by card look to at their effect on the game.
Akroan Conscriptor – 4R – Creature – Human Shaman – U – Heroic – Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/2. Dang! That's a great heroic card for Limited. Pump and steal a dude, then swing... repeat each turn as needed.
Bolt of Keranos – 1RR – Sorcery – C – Bolt of Keranos deals 3 damage to target creature or player. Scry 1. I think this is awesome for Limited as more burn based removal, but it's still just too slow for any other format even with the scry 1 tacked on to it.
Cyclops of One-Eyed Pass – 2RR – Creature – Cyclops – C – 5/2. Okay so it's a beater for Limited.
Epiphany Storm – R – Enchantment – Aura – C – Enchant creature. Enchanted creature has “R, tap, discard a card: Draw a card.” Nice for Limited. It triggers Heroic and Inspired and digs for gas. Still junk in Constructed.
Everflame Eidolon – 1R – Enchantment Creatrue – Spirit – U – Bestow 2R – R: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1. 1/1. Another Nyx dork for Limited.
Fall of the Hammer – 1R – Instant – C – Target creature you control deals damage equal to its power to another target creature. Is that a one-sided fight card? Okay this is nuts for Limited and I'm planning on putting a set of these in my Minotaur tribal deck fun deck. With any deathtouch dork in Limited this card is nuts. Going to love drafting mono-red.
Fated Conflagration – 1RRR – Instant – R – Fated Conflagration – deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. I feel that like is just going to be a costly removal spell in Limited. Sure you can scry 2, but without dealing damage to a player this is just janky.
Fearsome Temper – 2R – Enchantment – Aura – C – Enchant creature. Enchanted creature gets +2/+2 and has “2R: Target creature can't block this creature this turn.” Turn one Firedrinker Satyr, turn two Madcap Skills, turn three this... I think we might be looking at a new three drop for RDW. Still think this is just going to be a nice card for triggering Heroic in Limited.
Felhide Spiritbinder – 3R – Creature – Minotaur Shaman – R – Inspired – Whenever Felhide Spiritbinder becomes untapped, you may pay 1R. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. ¾. Yup more fuel for the Minotaur deck. Also a good card for drafting Minotaurs or just for drafting large nasty fliers and fatties. This has to be one of the best Inspired dorks in the set. I'm loving it.
Flame-Wreathed Phoenix – 2RR – Creature – Phoenix M – Flying. Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.” When Flame-Wreath Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and “When this creature dies, return it to its owner's hand.” 3/3. I'm a fan of all the tribute dorks for Limited, but I have to say this is one of the best. You either get a flying 5/5 or you get a haste 3/3 that just goes back to you hand when it dies. To tell the truth I want a play set of these for RDW post-rotation this fall. Hopefully this says under the radar as it doesn't port into any known deck so that I can get them cheep late this summer.
Forgestoker Dragon – 4RR – Creature – Dragon – R – Flying. 1R: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking. 5/4. Limited bomb that might find a home in Commander.
Impetuous Sunchaser – 1R – Creature – Human Soldier – C – Flying, haste. Impetuous Sunchaser attacks each turn it able. 1/1. Jank, unless you are slapping every enchantment you have in your hand on it this will end up just being eaten in combat.
Kragma Butcher – 2R – Creature – Minotaur Warrior – C – Inspired – Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. 2/3. Yup, this is just another Minotaur for the the deck in draft, but I think we are running out of slots in the deck for constructed. Still a great beater in Limited.
Lightning Volley – 3R – Instant – U – Until end of turn, creatures you control gain “Tap: This creature deals 1 damage to target creature or player.” I'm seeing this becoming a card in some kind of Boros build in Standard with Assemble the Legion. Still if you are in draft and got an number of the vigilance cat makers this will win you games.
Nyxborn Rollicker – R – Enchantment Creature – Satyr – C – Bestow 1R. Enchanted creature gets +1/+1. 1/1. Yup, just another Nyx dork for Limited.
Oracle of Bones – 2RR – Creature – Minotaur Shaman – R – Haste. Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost. 3/1. I want this for Commander were I can either get a 5/3 or a free extra turn card. Still going to be using this in my Minotaur deck and also going to snap keep these in Limited.
Pharagax Giant – 4R – Creature – Giant – C – Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. 3/3. So either I get a 5/5 to beat you with or I just hit you for five and beat you for three, not that bad in Limited.
Pinnacle of Rage – 4RR – Sorcery – U – Pinnacle of Rage deals 3 damaged to each of two target creatures and/or players. Yeah this card sucks even for Limited, but might see some play in Commander.
Reckless Reveler – 1R – Creature – Satyr – C – R, sacrifice Reckless Reveler: Destroy target artifact. 2/1. Sometimes in Limited you just need a beater that can double as artifact removal.
Rise to the Challenge – 1R – Instant – C – Target creature gets +2/+0 and gains first strike until end of turn. This kind of combat trick is my favorite in Limited. Always nice to bait a blocker or save a deathtouch dork.
Satyr Firedancer – 1R – Enchantment Creature – Satyr – R – Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. 1/1. Yes, I need a playset of these for my Modern and Legacy burn decks. Just being able to burn off my opponent's face as I murder his dudes is so good. Unless we get a critical mass of good burn this might be a sleeping in Standard. Here' hoping for a Lightning Bolt reprint in M15.
Satyr Nyx-Smith – 2R – Creature – Satyr Shaman – U – Haste. Inspired – Whenever Satyr Nyx-Smith becomes untapped, you may pay 2R. If you do, put a 3/1 red Elemental creature token with hast onto the battlefield. 2/1. Going to have to say this is my favorite out of this cycle, but still just Limited combat fodder.
Scouring Sands – 1R – Sorcery – C – Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. Not a bad card. Might be some sideboard tech verses mono-blue devotion to kill those silly 1/0 elemental tokens. Don't see it doing much in Limited unless you oppone has some very weak creatures.
Searing Blood – RR – Instant – U – Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller. I really like this for the new Standard RDW with Satyr Firedancer. Kill two dudes and burn your opponent for three then swing in with the Satyr team.
Stormcaller of Keranos – 2R – Creature – Human Shaman – U – Haste. 1U: Scry 1/ 2/2. That is so sick in Limited. Not only is it a haste bear but when you are in control mode you can so just scry after keeping up counter mana at the end of you opponent's turn. Heck if you are play RUG in some kind of odd Standard brew you can even use Prophet of Kruphix. I think the deck is going to need some brewing.
Thunder Brute – 4RR – Creature – Cyclops – U – Trample. Tribute 3 (AS this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. 5/5. Nice beater in Limited. Either you get a 5/5 trampler with haste or you get an 8/8 for next turn.
Thuderous Might – 1R – Enchantment – Aura – U – Enchant creature. Whenever enchanted creature attacks, if gets +X/+0 until end of turn, where X is your devotion to red. Wait, mono-red devotion is getting an awesome enchantment for Limited. Nice, still out-classed by other red two-drop enchantments for constructed decks.
Whims of the Fates – 5R – Sorcery – R – Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.) This plus Hive Mind in Commander is going to be the most complex and annoying card to cast. Other than that this is just jank that was designed for players that love to cast super complex cards in casual games.
Got to say that Red got a lot of good cards in this set. I think we can see a return of Red Deck Wins in Standard at some point, as well as the rise of the Minotaur tribe. When it comes to Draft I totally plan to be in the red devotion camp if I can. Yup really loving this part of the set. Well, time to get on to looking over the green cards.
This has been...
Jeffrey Carmichael II
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