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Board game review: 'Say Anything'

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Say Anything

Rating:
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Concept

Say Anything is a social game for 3-8 players and runs about 30 minutes to an hour. It’s similar to other party games in which players must guess something about other people. It also has a betting mechanic like Wits and Wagers, another game from designer Satish Phillalamarri. For players younger than 13, there is a family edition of the game that has questions more relevant to children.

Object

The object of Say Anything goes beyond its name because you must appeal to the judge each round by writing an answer he or she agrees with the most. The good news for those who don’t know their friends well is this: even if your answer is not picked, you still have a chance to score points by betting on which answer you think the judge will select. At the end of 12 rounds, the player with the most points wins.

Rules

Each round, one player is the judge. The judge takes a card and reads one of the questions on it out loud. All questions are prefaced with the phrase, “In my opinion,” and will necessarily produce answers that would be in the judge’s opinion. All other players write what they think that answer would be, then reveal their answers simultaneously.

The judge reviews the answers and decides which answer is his or her favorite via a color-coded wheel with an arrow. This choice is hidden from the other players, who must now bet on which answer the judge selected. Each player has two tokens to bet with, and may bet on their own or other players’ answers.

Once all bets have been made, the judge flips over the wheel, revealing the preselected favorite. Points are awarded for each correct bet and simply writing the favorite answer. The judge also gets a point for every bet on the favorite answer.

Conclusion

Say Anything is very much a casual game that plays better the more people know each other at the table. The betting mechanic provides a safety net for all the third wheels in the group because they can always bet on the folks who know the judge’s hopes and fears. It’s a great game to get to know other people better and exploit privileged knowledge. If you’re looking for a creative social game with no confusing rules, this might be the perfect fit.

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