Blake Stone: Planet Strike is a follow up to Blake Stone: Aliens of Gold. The game was developed by JAM productions and published by Apogee software. The game was released on October 28th, 1994 for DOS, and on July 2nd, 2013 as part of the Apogee Throwback. The story continues Blake Stone’s hunt for Dr. Pyrus Goldfire and his evil creations. Is this game better than the prequel, or is it the other way around?
Graphics-Nothing noticeably different scenery wise, but the only minor improvement is that now Blake’s hand bobs up and down, which does help a little bit, but not a whole lot.
Sound-The only notable difference is the level music and title music, otherwise the rest of the sounds are the same as in the first game.
Gameplay-For the most part, the gamplay is the same, but except for looking for a red key to advance to the next floor, you are looking for the Fission Detonator, which can be used to destroy the Security Cube in each level. The gameplay also has radar power packs which allows the player to zoom in, up to four times magnification, to show enemies, items, and hidden walls, but at the same time, drains the radar even faster.
Enemies-While it may look some of the enemies look different, they’re really just palette swapped replicas of their Aliens of Gold counterpart. A good example would the sector patrol from Aliens of Gold and the sector guards from Planet Strike.
Challenge-Thanks to the radar power packs, finding 100% of everything is much easier than before, which is a real letdown because it is more rewarding to find the secrets without the use of the radar power packs.
Overall-While there are some slight improvements over Aliens of Gold, this game feels more like an expansion pack rather than a sequel. The game isn’t terrible, but isn’t exactly groundbreaking in any way.
You can purchase Planet Strike from the following sites
3drealms: Click here.
Steam (Part of Apogee Throwback): Click here.
GOG.com: Click here.
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