Indie games have been on the rise within the past years. Titles such as ‘Bastion’ and ‘Limbo’ that greatly impacted gaming have drawn attention to the once overshadowed indie game developers, and in turn are bringing light to the talent that was once often overlooked. Among this talent is Vagabond Dog, a small studio from Toronto. Their newest and first game, ‘Always Sometimes Monsters’ is about the choices we make in life, and how to live with them.
Reminiscent of the Super Nintendo era of Role-Playing Games, ‘Always Sometimes Monsters’ combines retro-style bit-graphics and extraordinary chiptune music with an intricate storyline that is heavily based on decisions the player makes throughout the game. One of the first and most important decisions you have to make is picking the main character to play as. The game provides over 140 characters with unique stories and dialogue, representing different races, genders, and sexual orientations. Non-playable characters in the game will react to who you chose differently, both in negative and positive ways.
Whichever character you chose starts in the same situation; out of a job and with a broken heart. Your landlord is threatening to kick you out if you can’t pay rent, and the love of your life is getting married to someone else across the country. Immediately you are presented with a choice; find a job, pay your rent and leave it at that, or travel across the country to win back the one you love.
If you’re looking for an in-depth RPG, be sure to check out ‘Always Sometimes Monsters’. It is currently available for pre-order on their website, with an early 2014 release.