
It's of great concern when a game releases simultaneously on multiple platforms and one of those platforms has an integral piece missing. The PC version of Ghostbusters lacks the multiplayer function that other versions of the game do feature.
BigDownload is on top of the issue by asking Atari and Threewave simply, "Why?" Threewave's CEO Dan Irish responded with,
Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies. When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution. We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do. Something would have to suffer. Therefore, we kept our focus on making the console versions deliver on the promise of being an integral player on the Ghostbusters team.
So the lack of multiplayer in the PC version was sacrficed for the greater good, but will we see it one day? I guess all you can take away from that is a, "maybe."











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