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Team Fortress 2 Sniper-Spy update released

 

The Team Fortress 2 Sniper and Spy (Spyper?) update is now live! The updates will install automatically when you login to your steam account.

Here's an abbreviated list of the new content:

New Map and new game mode
Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

New Arena Maps:  Sawmill, Nucleus

New community payload map: Hoodoo

New Sniper Stuff:

  • Sniper rifle replacement -- the medium-range Huntsman longbow. Bow allows you to move and fire more quickly. 
  • New SMG replacement(1): Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • New SMG replacement (2): The Razorback shield. Protects you against a single spy backstab and stuns the spy for a short period. Incurs with a 15% move speed penalty for the wearer
  • Standard sniper rifle now shoots through friendly players
  • 54 new Sniper voice lines
  • 35 new Sniper achievements

New Spy Stuff

  • New revolver replacement: The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that.
  • New watch replacement (1): the Dead Ringer. When armed, you will appear in all ways to die from the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
  • New watch replacement (1) the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spies can now use enemy teleporters
  • 70 new Spy voice lines
  • 34 new Spy achievements

General

  • You now find new and old items as you play, instead of through achievements
  • Flamethrower's air burst now extinguishes fire on friendly targets
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
  • The Heavy and Sniper now have new custom death animations
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points
  • Improved the deathcam camera handling used when a player plays a custom death animation

Visit the Team Fortress 2 Steram Page for the complete list (including bug fixes and server-side changes)

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