Tom Clancy's The Division was revealed during E3 2013 and while we are still a long way out from the game being launched, we are beginning to get a clearer picture of what this game will be about.
Massive Entertainment, now a subsidiary of Ubisoft, is the studio behind the upcoming open-world game, and this is their first crack at mainstream AAA gaming. With PC being the primary platform Massive has worked on in the past, it'll be interested to see how the team's work translates over to console. Developing a game specifically for PCs is quite different than developing one for both consoles and PC, and Massive knows that.
The Division will clearly be a game that is grounded and focuses on a lot of cover-based gameplay. That has been evident from both gameplay demos we've seen this year and last. The Division will also be featuring a deep and diverse set of perks and skills for players to choose from. Players will be able to customize their character in many different ways. Hopefully we'll see further embellishment given to character customization than what we've seen from Destiny.
The world of The Division is set in New York City and in classic Ubisoft fashion, it's completely open-world. While we've not been given exact details on what parts of New York will or will not be in the game, we know Manhattan and Brooklyn are two that will be in it. The Division's version of New York City looks like it'll be combining the novelty of size with the value of density. The result should make for one of the most immersive worlds we've ever seen.
Finally, we do not know exactly what the story of The Division will be about, other than a deadly virus hit New York, millions have died, the city has broken down into anarchy and it's every man and woman for themselves. Massive has been very mute on the game's narrative and we don't expect that to change.
Tom Clancy's The Division is one of 2015's most anticipated games and Examiner.com had the chance to speak with the Executive Producer on the game, Fredrik Rundqvist. Here is everything we learned from our time with Fredrik.