Those of you who are familiar with Pokémon (or have been following us since before Halloween), know that the franchise is filled with Lovecraftian horrors and unexplained encounters. With that said, the recently released Pokémon X/Y may have more unsolved mysteries than any of the other entries in the franchise. From the creepy to the slightly off-putting, we've compiled a list of some of the strange things in Game Freak's latest blockbuster titles, none of which have any explanation. Please note that, while this article does not contain any major plot spoilers, some of you may wish to make your way through the game before continuing onward. There are plenty of other oddities in Pokémon X/Y, some of which have been explained. Also, if you have any theories regarding these or other unsolved mysteries, feel free to let us know in the comments.
A new region confirmed?
The first mystery wastes no time in hinting towards Game Freak's possible future plans. Most towns in Kalos feature a hotel for travelers, something that was oddly missing in other regions. One particular backpacker tells the player that they should check out his region, mentioning a facility we “wouldn't believe”. He follows this up by saying that we'll see it in good time.
If players continue to talk to him, he will eventually state that it isn't Kanto, Johto, Hoenn, etc. The only Pokémon region he doesn't name is Orre from the Gamecube's Colosseum and Gale of Darkness, though we doubt that's what he's referring to. Further chatting will lead him to hand over an ornament that depicts a Pokémon we've never seen before, which the description refers to as “a protector in some region far from Kalos”.
Theories regarding this secret region are mostly centered around the game's inevitable third version or sequel. Game Freak has done nothing to clue us in on their plans, though another new region could explain why Kalos features only 69 new Pokémon, which is considerably less than we've seen introduced in generations past. It would make sense for them to release a small amount of new creatures if they're planning on revealing a new region soon. Whether or not this new region will play a role in the latter half of this generation, has yet to be seen.
Someone in danger?
One of the many vague mysteries in Lumiose City is made creepy only by the player's imagination. While exploring the city's train station, players will come across a note scribbled on the timetable, which reads, “I'm going to go for help. Wait in the usual place.” We never find out who was going to get help or why. If someone was in danger, it wasn't from something that the player encounters. This note appears long before Team Flair becomes a threat, and is never elaborated upon. The closest we get to an follow-up is a nearby child who wonders whether he's in the right place, though that could just be another case of someone getting lost, which we see happen quite a lot in Lumiose.
Ghost in the elevator
Lumiose City is possibly the strangest area in all of Pokémon, and we say that for good reason. Players have the ability to explore many of the office buildings located within the city, though one in particular will lead to a ghostly encounter. Upon entering this building's second floor, the screen will briefly fade to black, revealing a girl standing behind the player once the lights turn back on. The girl then proceeds to glide by the player (her legs don't move, she simply floats by). She briefly pauses to say, “no, you're not the one,” before walking offscreen, where she disappears from the floor completely. Upon further exploration, players will find the rest of the floor completely abandoned, making this incident all the more creepy.
These types of encounters are nothing new to the Pokémon franchise. The fourth generation had Old Chataeu, while Black/White featured the ghost girl of Marvelous Bridge (don't worry, we'll get to her eventually). It's entirely possible that Game Freak simply threw this in as a means of continuing tradition, with no plans to give players a solid answer as to whom “the one” is. Personally, we wouldn't be surprised if she was connected to our next mystery.
Waiting for no one
One of the many things players can do in Lumiose City is seek part-time employment at one of the game's fancier hotels. This gives players access to the upper floors of Hotel Richissime. A lone girl stands in the corner of one of the rooms. She looks exactly like the ghost girl from the elevator, though that doesn't mean a whole lot, as the entire “Hex Maniac” class of trainer shares that character model. When approached, she tells the player not to speak to her because she won't be able to hear the elevator.
This girl is clearly waiting for someone, and is just off-putting enough to linger in players' minds. She may be the same girl from before, still looking for “the one”, or she could have been the one to write that peculiar note, with this being the “usual place”. There's also a very good chance that she is just a snobby NPC and that we've read too much into this, but with every other oddity in Lumiose City, you can't really blame the fans for these 'Farfetch'd' theories.
Entering the power plant
Players will have to stop by the region's massive power plant as part of the game's main story. This facility can be accessed through Route 13, though a keycard is needed for entry. The mystery begins once players realize that they're only allowed to see a fraction of the plant, and that there are three other sections to the facility that we do not have access to, even though we can see them from the distance, and can approach another locked door.
The simplest explanation would be that these areas will be accessible through an event, similar to blocked off areas from previous games. Seeing as how there are three unreachable areas, and this generation is the only one not to feature a trio of minor legendary Pokémon (we aren't counting the Mortality Trio, which serve as this game's mascots), we think we have a decent idea as to what secrets can be found inside.
Tale of the faceless ment
Upon restoring power to Lumiose City, the player is finally able to start heading North to route 14. This swampy path is said to give off a creepy vibe, and is where the protagonist meets up with their rivals once again. As part of the main story, players are led to a small run-down house to the West of their next destination. Inside, a man recounts a time when he had entered the home while seeking shelter. Having been guided by the faint light of a refrigerator, he was able to spot another man huddled in the corner. The frightened man soon shouted for some unknown presence to stay back. Upon looking behind him, the narrator was greeted by “a horde of faceless men”.
This scene is odd for a few reasons. For starters, it's mandatory that players go to this house and hear this tale. There's no getting to the next town without doing so, even though this serves absolutely no purpose within the game's story. The other thing of note is the narrator's choice of words. 'Horde' battles are a new concept introduced in X and Y, where players will occasionally be attacked by groups of wild Pokémon. We doubt this word was used coincidentally, leading us to believe that these “faceless” men may be creatures that haven't been announced yet.