A previous article showed examples of how to promote a pawn to a queen when the only pieces remaining on the board are the two kings and one white pawn. This list demonstrates five additional examples in which one wrong move can be the difference between winning and drawing the game with an extra pawn.
The list consists of five chess problems. The winning move is illustrated on the item immediately following the problem. To solve each problem, find a winning move for White to play. After you decide on a move, advance to the next item to see if you found the correct solution.
The best move in each position should eventually allow White to promote a pawn to a queen. All other moves should lead to a draw.
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