On Saturday, August 17 at 2 p.m., the Wizards of the Coast R&D team shared an update about the current and future state of Dungeons & Dragons. Mike Mearls (Senior Research Manager) led the discussion along with his co-panelists, Chris Perkins (Creative Manager), Jeremy Crawford (Developer), and Rodney Thompson (Developer). Mearls was my editor for the contributions I made to Relics and Jeremy DMed a D&D Next game for me last year. I was on hand, live-tweeting their responses.
Mearls began the discussion with the goals of the D&D Next design team:
- Capture the feel of Dungeons & Dragons
- Manage the complexity of a 40-year old game.
We want to create a game that makes existing players happy but appealing to newbies. That's what we lost...newbie friendliness. I've met more people who want to play D&D than actually play it.
The open play test will be coming to an end as the development team shifts to specific issues that aren't as appealing to the general public. The team claimed that the D&D Next play test is the largest feedback for a role-playing game ever with over 150,000 play testers, presumably beating even the Pathfinder play test. And with that out of the way, it was time for the Q&A.
See the list for the Q&A.
Want more? Subscribe to this column; follow me on Facebook, Twitter, Google+, Pinterest, and the web; buy my books: The Evolution of Fantasy Role-Playing Games, The Well of Stars, and Awfully Familiar. Become an Examiner and get paid to write today!