James M. Ward, is a famous game designer and fantasy author known for his tenure at TSR, Inc. of over 20 years. His namesake is Drawmij (Jim Ward spelled backward). Among his many accolades, Jim was inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame. I caught up with Jim to ask him about role-playing games and education.
Michael Tresca (MT): Under what circumstances have you implemented gaming in education?
James M. Ward (JMW): I used EMPIRE OF THE PETAL THRONE in my Sociology class to teach about class societies with slavery. I used D&D to teach about barter societies in my History class.
MT: What was the target audience? The class size? Your role?
JMW: My class sizes were about 25 high schoolers. The students were from a rural community. I was the referee who ran the games and assigned papers based on the students role-playing attempts.
To read the rest of the interview, see the list.
Want more? Subscribe to this column; follow me on Facebook, Twitter, Google+, Pinterest, and the web; buy my books: The Evolution of Fantasy Role-Playing Games, The Well of Stars, and Awfully Familiar. Become an Examiner and get paid to write today!