Aaron S. Rosenberg is a novelist and game designer; his experience includes college-level English, corporate graphics and book publishing. I've had the pleasure of making Aaron's acquaintance at I-CON and learned just how insanely prolific he really is -- Aaron's written novels for Star Trek, StarCraft, Warcraft, Exalted, Stargate Atlantis, and Warhammer. He also writes educational books, young adult novels, children's books, and tabletop role-playing games. Among his accolades are an Origins Award in 2003, for Gamemastering Secrets, a Gold ENnie in 2007, for Lure of the Lich Lord, and a 2003 PsiPhi Award for Collective Hindsight, Book One. I caught up with Aaron to learn more about how he incorporated gaming into education.
Michael Tresca (MT): Under what circumstances have you implemented gaming in education?
Aaron Rosenberg (AR): Back when I was a graduate teaching assistant we used roleplaying to prepare new teaching assistants for classroom situations.
MT: What was the target audience? The class size? Your role?
AR: The target audience were fellow teaching assistants. Class size was between five and twenty at a time. We rotated roles, teacher and various students, so that each TA could get used to being in front of the class and to dealing with difficult students and tricky situations.
To read the rest of the interview, see the list.
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