As part of my ongoing series about education and gaming, I spoke with amateur game designer and principal of Haddon Heights Jr./Sr. High School in New Jersey, Ronald Corn. Ronald is well-known for his efforts during Spirit Week, in which he instituted a convention-style activity day for the students. Instead of a typical day of class, students were permitted to sign up for sessions, including tabletop gaming.
Michael Tresca (MT): Under what circumstances have you implemented gaming in education?
Ronald Corn (RC): This year we decided to run an activity faire for the students. The students were given a break from the traditional school schedule and were encouraged to sign up for various hobbies and crafts run by teachers. We had both traditional board games such as Monopoly, Risk, and Settlers of Cataan, and role-playing games. The day was a rousing success and introduced new blood to the gaming hobby.
After the activities day the, students requested a regular gaming club that meets weekly. I supervise the club, organize the games, run a multitude of games and game systems so the students experience different types and genres, and train students to GM games themselves. The club currently has 18 regular members.
MT: What was the target audience? The class size? Your role?
RC: All junior high and high school students grades 9-12. There were three sessions and sizes ranged from 6-15. The role playing session was maxed out at two sessions of 12 players. I organized the event and ran the role-playing sessions.
For the rest of the interview, read the list.
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