10 things to watch out for in Bungie's new shooter 'Destiny'

On Sunday, Bungie and Activision revealed to the public for the first time Destiny, the latest first-person shooter from the makers of Halo. With a pedigree that is as prestigious as Bungie’s coupled with the publishing weight of Activision, expectations are high for Destiny, whatever it is supposed to be. Prior to the reveal, details were very low for the game other than people expecting the game to be some sort of persistent online shooter.

This past week, gaming press was invited to Bungie’s studio in the Seattle area to see Destiny for the first time. Along with the tour that showed off all of the awards that Bungie has won over the years and a brief overview of the history of the studio, the purpose of the daylong presentation was to lay the groundwork for the kind of universe that Destiny will be set in.

The world of Destiny is nothing short of awe-inspiring. While the story of building your own personal legend that is unique to everybody else’s is not a totally new concept, having a studio that is as proven as Bungie is rare. Unlike the grit and grime that we have come to expect from Space Marine Shooter X, Destiny’s landscapes are colorful and full of lush landscapes, which was something that made Halo stand out from the crowd before. When part of the presentation is to show jaded gaming journalists how awesome the lighting technology is and it elicits a positive response from the crowd, it’s a beautiful thing.

While most of the presentation was talking about the technical aspects of the game, the biggest takeaway that most of the people found the most interesting was the new way Bungie is working on gaming lobbies. While people will still be able to team up in the traditional sense, co-op play will allow people to meet up with other players while they are playing their own missions. Think of 2012’s Journey and how players were able to live out their own story and then other people at the same point in their game would pop up and either choose to join in or do their own thing.

After the presentation, press was invited back to the theater for a press conference with Bungie’s Pete Parsons and Harold Ryan along with Activision’s Eric Hirshberg. Click on the list above to read some of the key points that fans will surely be talking about until the next big reveal.

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, Classic Game Examiner

A lifelong gamer with a dream of opening a retro game store in Akihabara, Juan Martinez reminisces about the days when Sega and Nintendo were locked in a battle for 16-bit supremacy. Good times. Follow Juan on Twitter and the Video Games Examiners page on Facebook.

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