Two major criticisms of using active gaming for physical activity are the lack of exercise compared to traditional activity and the expectation that kids easily get fed up with the new way of moving.
Two linked studies...
Richard Coshott has been an avid gamer since the early 1980s before becoming involved in one of the foremost fitness trends of the 21st century, Active Gaming. Richard developed his own active gaming (exergaming) device called Gamercize to support all games consoles and games for his two gaming children. From this parental experience he now has a worldwide audience of users and become a vocal supporter of all new fitness technology. Contact Richard at gamercize@gmail.com.
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