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Unreal Tournament 3 gets major patch

May 4, 2:57 PMLA Gaming News ExaminerErik Johnson
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Update:The patch is now available for all PC versions of UT3.

Original Story: Steam has released an update for Unreal Tournament III Black (the client's personal version of the game) that adds a list of fixes and improvements to different facets of the shooter.

The complete notes:

Unreal Tournament 3 Black

UI

  • Disabled wrap for options lists on PC.
  • Split out player and bot counts on mixed servers in server browser.
  • No longer require double clicking on main menu.
  • Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
  • Fixed issue with 'no password' connection error not asking for a password, when in online play
  • Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
  • Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
  • Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.


Game

  • No longer disable achievements for mods that don't contain code (maps and custom characters).
  • Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
  • Reduced visibility of DM beacons in darkmatch.
  • Fixed greed exploit with redeemer.
  • Updated russian localization. Thanks Michael Sokolkov.
  • Removed os helper workaround for Windows 2003 server, now that we have a better fix.
  • Fixed low gore issue with Titans.
  • Fix for wrong team shader in rare cases.
  • Fixed dropflag command not working. Also fixes a CTF exploit.
  • Fixed excessive link beam decals for listen servers.
  • Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
  • Reduced damage to nodes/cores from dead Titan explosion.
  • Reduced damage Titans do to nodes/core with weapons.
  • Titan melee doesn't knock down spawn protected players.


Server Administration

  • Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
  • Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
  • Fixed bug with password being removed from URL, during non-seamless travel on the same server
  • Fixed bug where the current game profiles mutators would be carried over into other gametypes
  • Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
  • Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
  • Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
  • In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
  • Added admin-only buttons to the vote menu, which allow admins to force a winning vote
  • Fixed non-seamless travel client timeout disconnects.
  • Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
  • Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)


Mod support

  • Fixed problem with cooking with -mod and ModShaderCache
  • Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
  • Added mutator hook for blocking team changes


Level specific

  • Fixed WAR-Confrontation raptor exploit.
  • Possible fix for darkmatch memory leak.
  • Added refshadercache to patch, so titan content will have shaders compiled.
  • Fix for reported rare WAR-Floodgate crash.

Article on N4G

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