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Retired engineer says deformities caused by cars, video-games, crayons, computers(#1 in series of 2)

May 6, 3:32 AMDetroit City Buzz ExaminerWendy Clem
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A young child's hands reflect bent fingers as a result of video gaming.

Mike Tomich is a retired Michigan automotive engineer who has spent endless hours and the focus of his golden years researching a subject that is close to his heart: human hand deformities - especially in children.

His experiments support evidence that coloring with crayons, keyboard use and video-gaming cause crippling finger and hand damages in children as young as toddlers. With those damages creating permanent disabilities, Tomich refers to it as The Silent Epidemic.

He is also methodically approaching Congress, the movers-and-shakers of auto corporations and the video-gaming industry to join him in his cause. Safety, he says, is his primary concern - as well as the prevention of arthritis and other bodily harm. That focus began with the discovery of his 4-year-old grandson's twisted knuckles and curved fingers, which he calls muscular-skeletal injuries.

"Those deformities are inflicted within weeks of use and occur without any discomfort until it's too late to do anything about them," Tomich said. "The permanent and accumulative damage from these forces is silently inflicted without pain because of the numbing effects they deliver to the soft bones."
 

Utilizing the professional help of additional engineers and physicians to document their findings since 2002, the team examined hundreds of children, seeking the root cause of physically-induced arthritis in children and adults.

Some of his test subjects were from different cultures, such as the Amish, and some have handicaps, such as blindness. His intent was to offer a test group that was sufficiently diverse in activity to track damages caused by the average modern societal experience, which prevails in technology and driving, among other activities.


Mike Tomich is inspired by his grandson.

Tomich doesn't ask, however, that these tools be done away with. Rather, he emphasizes that age of use is the most critical factor, as it affects the body's formation and, later, the ability to earn an effective wage as an adult. He suggests that children under five not use crayons, and those under eight avoid any use of video gaming systems.

"Children develop the injuries because their bones are too soft (not calcified hard) and readily yield to the strong repeating forces," Tomich testified on his website, www.miketomich.com. "Remember: the younger the child, the softer the bones. Deformities to young fingers result from mini-trauma caused by shock-load when repeated grasping and stroking, or during repetitive processes occurs using crayons." 

The dynamic force causes trauma and accumulative damages, he adds. With the prolification of day-care centers assisting parents and their pre-school aged children, more early developmental problems are created, and will eventually lead to early-life loss of the thumb, due to numbness.


Gaming and computers are two means by which deformities are created in the human body.

Tomich also warns against toddlers being allowed to play with toys that must be picked up with more than two fingers. When the molecular bonding of the cells is exceeded and an elongation occurs, a new, unnatural hand-shape is formed. 

Binney & Smith Inc., the manufacturers of Crayola Crayons, has yet to address Tomich's concerns after promising to conduct company research of its own more than three years ago.

Slamming and pressing video gaming system buttons of computer and mouse keys are the culprits there. Damages to bones cause serious hand-function loss, and the beginning of lifelong problems. This is created when Material Creep is extended and exceeded.

Adults also suffer from hand and finger deformations, back disk and hip destruction, headaches and other maladies. 

(See #2 of this 2-part series for adult injuries and what elected officials have done.)

 
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