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‘Zelda Wii U’ game size, open world, and more detailed by producer

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Nintendo’s Shigeru Miyamoto has disclosed brand new details concerning the upcoming entry to the Legend of Zelda franchise for Nintendo Wii U. According to a report by TechRadar from July 5, Miyamoto spoke about Zelda Wii U and the game’s world, size, and other details in a recent shareholders meeting. Having made its debut at E3 2014, details on the new title have been scarce, but we now have new information for this highly anticipated Wii U exclusive.

Despite having just officially announced and showing the first in-game footage of Zelda Wii U at E3 2014 in June - find the first footage of Zelda Wii U here, Miyamoto was asked during a shareholders meeting when additional details would be given for Zelda Wii U and if such information would be shared prior to E3 2015. In response to this question, Miyamoto discussed the size and scope of the title. Furthermore, he went into detail in Nintendo’s vision for the game and what they aim to provide players with in terms of overall experience.

Though many compared Zelda Wii U’s new open-world direction to that of The Elder Scrolls: Skyrim, Miyamoto is not a fan of the term open-world. He explained that the company described the game as open-world at E3 so that consumers would have an easier time understanding the new vision for the franchise. Find his full comment below:

In addition, we have already announced that we are now developing the next title for the orthodox “The Legend of Zelda” series for Wii U, and that it will be an “open world,” as announced at E3. I prefer not to use the generally used term “open world” when developing software, but we used this term in order to make it easier for consumers to understand. This term means that there is a large world in which players can do numerous things daily.

Given this new vision, Miyamoto went on to discuss how Nintendo and the Zelda Wii U development team plans to break down old fashion Zelda game mechanics to developer a new game style in which the player can enjoy and explore the vast world in their leisure. In previous titles, players would reach a certain dungeon and figure they are a certain percentage done with the title. This is a concept that Miyamoto hopes break away from. Find his full explanation below:

In the traditional “The Legend of Zelda” series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy “The Legend of Zelda” freely in a vast world, whenever you find the time to do so.

Zelda Wii U is slated for a 2015 release for Nintendo Wii U.

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