Killzone: Shadow Fall developer Guerrilla Games detailed the game’s multiplayer, including the points reward system along with weapons upgrades and shields, in its blog today.
“Unlike previous Killzone games the multiplayer progression in Killzone: Shadow Fall isn’t based on XP, but on challenges. Completing a challenge adds a point to your rank, and rewards you with weapon attachments as well as enhancements to your abilities and visual identity,” according to the blog.
“There will be more than 1500 challenges available when the game launches, ranging from straightforward –– ‘Destroy 1 Turret’ –– to very specific –– ‘Kill 1 enemy player with Laser Tripmine while they are carrying a Beacon.”
One thing not included in the multiplayer will be exoskeletons or jetpacks.
“Their inclusion would introduce a wide number of new variables and exceptions to account for, and we want to focus on offering fair, reliable and consistent Warzone customizability,” the blog says.
Weapons can be upgraded with two attachments at one time, with a variety of tools for each weapon to be equipped with. But come with some skill, as there will be no reductions of recoil or auto-aiming to keep balanced, fair play.
Players will also be able to use nano-shields, which “block enemy attacks while allowing allied projectiles through.”
“The nano-shields can be destroyed or knocked out with EMP weapon attachments, or simply deconstructed when no longer needed,” the blog says. “As with all class abilities, players have the option of disabling nano-shields in their custom Warzones.”
Killzone: Shadow Fall will launch alongside the PlayStation 4 when it hits shelves on Nov. 15 in North America and Nov. 29 in Europe.