Fable: Legends game director David Eckelberry said the game's developer Lionhead would prefer to mandate an Internet connection with the game, but still hasn't made a final decision on the policy.
When asked if Fable: Legends would be online-always, Eckelberry said, "I don't know the answer to that.”
“The fact that we want to do a lot of things, a lot of systems on a servers, characters on a server. ... If it's online we can monitor you and make sure you don't edit your character file, or do something nasty there,” Eckelberry said.
The main concern for Eckelberry and the game’s developers is there would be no online monitoring of single-player characters to avoid cheaters.
“If you're playing single player, all your accomplishments in the game are going to eventually matter if you're playing against a villain player, or alongside other heroes,” Eckelberry said. “If you've somehow cheated your way to victory –– so that's a concern for us.”
“If you're somehow cheating, online is a way for us to track it, because your performance can be measured in the Xbox Live cloud.”
The game had been developed with Microsoft’s DRM policy in mind –– gamers must sign on to the Internet once ever 24 hours. However, Microsoft abandoned that that policy after backlash and criticism.
As of now, the developers FAQ states that gamers “can enjoy all of the game’s content a single player experience.”