There are a number of things that Microsoft's upcoming Xbox Live Compute will affect including processing power and how resources are allocated. We were curious about how it would impact development costs so in our exclusive interview with John Bruno, Lead Program Manager at Xbox Live, we asked him what he thought.
"I think there are a number of different challenges with server development for a game studio," he commented. "One it’s just not necessarily an in-house talent that they have. Two, operationally speaking, they don’t have that operational muscle to deploy servers at scale and manage that. Thirdly, it’s often times a financial barrier to consider dedicated servers or something like that for a really successful title."
In the end, while it is saving them some amount of development time, according to Bruno it's doing more than just that.
"I think all those things mean that it encourages developers who adopt the platform to be able to not worry about those things, focus on gameplay, build great games, make great multiplayers on Xbox Live and not have those barriers in front of them. So I do think it reduces some time burden as well as some financial and even a creative one at that."
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