Titanfall producer Drew McCoy said Respawn designed the game as such so to progress the storyline in the multiplayer-only campaign mode.
“The campaign plays the levels with their missions in a specific order to tell the story. Each campaign level has its own game mode,” McCoy said.
McCoy gave the example of Angel City, the map most seen thus far since Titanfall’s unveiling at E3, which only allows for playing the multiplayer mode Attrition. Players in the campaign mode won’t be able to play any other mode.
“That's the story for that level," McCoy said.
McCoy said the way the multiplayer campaign is structure is because Titanfall takes “bits and pieces” of what gamers expect from a single-player campaign and adding a multiplayer element to it.
“When you first start the game you will play campaign multiplayer, which takes the bits and pieces you're used to having in single-player, like a story and characters, and big moments that contextualize what you're doing, we're putting that into multiplayer,” McCoy said.
Not to worry about playing the same piece of the story over and over again, McCoy told OXM this week, as Titanfall players can opt-in to a “Team Deathmatch” type mode on any level.
“But there are maps in a certain order, with certain story elements and certain characters. It's not something (where) we expect people to play the campaign mode every day for a year,” McCoy said.
Titanfall will drop for the Xbox One, Xbox 360 and PC on March 11 in North America and March 13 in Europe and Australia.