A hot button issue in the gaming industry nowadays is microtransactions and whether or not those should be present in games. In the highly anticipated Xbox One exclusive, Ryse: Son of Rome, fans who immerse themselves in the multiplayer may find themselves spending some more money on certain items in the mode.
In a report from VideoGamer, a Microsoft producer for the game spoke about the various spending options that will be in the game, but they made it sound like when you play Ryse: Son of Rome on Xbox One, you may be able to avoid these costs.
"When we talk about the progression system for multiplayer, it’s armour-based.
"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot.
"Based on the different tiers of loot that you get – whether you buy Bronze, Silver or Gold Packs – guarantees whether you get rare or common items. One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you’re close we also have small microtransactions," Microsoft said.
Ryse: Son of Rome is undeniably setting up to be one of the best looking games coming to the Xbox One this holiday season, but it will be interesting to see just how much microtransactions end up impacting the overall multiplayer experience.
If it is a situation that you can get around without spending much or any at all, then that would be ideal, especially since so many people are intrigued by the multiplayer aspect of this game.
Ryse: Son of Rome is going to hit the Xbox One this coming November and is exclusively available for the Xbox One. For all of our latest exclusives, previews, reviews and features, follow us on Twitter and like us on Facebook. Game On.