One of the most unique parts of MMOs is the sense of a living world. Some games such as Destiny are attempting to bring that essence to games outside the genre and Microsoft's new Xbox Live Compute makes tasks such as that much easier for developers. In our interview with John Bruno, Xbox Live Program Manager, he discusses living worlds and how it's the prime example that Microsoft turns to when it comes to cloud computing.
"We use the living world scenario quite a bit when we talk about cloud computing, we see it as another example of how server computing can really help games that are not necessarily fully computed all of the time," he states.
But what exactly does that entail? He gives us some insight as to exactly how this might happen.
"So imagine in a case where you have a shared world state, where a number of players are actual contributing to one uber world of activity. Maybe it’s a series of dungeons, maybe it’s a gigantic open-world, any number of scenarios can come to mind there."
"What’s interesting is that players can come and go, and the world lives on," Bruno continues. "So player interaction within the world can be persisted after they leave, and shared with other players. So what you did yesterday may affect what I do tomorrow or vice versa."
Bruno believes that this new possibility is something that will greatly benefit the industry and games on the Xbox One.
"This idea of living worlds is something that inevitably makes games more fun, more community based and open. It gives people a number of different possibilities for what they can experience. From a game developer’s point of view, in order to do that, they need to run that world state in the cloud on some server platforms."
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