According to a report from Edge on Thursday, "God of War: Ascension" lead game designer Mark Simon talked about the possibilities the PS4 opens up for developers.
"The hardware possibilities are crazy.
"I’m excited that things like depth of field will look great next-generation. It’s going to mean real cinematography, and real in-game is going to look like a pre-rendered movie.
"That is awesome, because then our cinematic games becomes really cinematic all the way through and there’s no quality change between pre-rendered and in-game," Simon said.
Cinematic experiences are synonymous with PlayStation exclusives and this will be very fun to see what developers can come up with for PS4 titles.
You have to think the Xbox 720 will not be far off in the way of capabilities and performance because with the amount of momentum Sony has built up so far is too much for the Xbox 720 to afford a mess up.
Sony's first impression with the PS4 is extremely positive among gamers and developers, but people are still uneasily waiting for what Microsoft has to offer.
Simon then discussed some of the developing specifics they had to face with the PS3 and how the PS4 will change those up a bit.
"Generally you have to write a lot of low-level code in order to work with architecture from PS2 and PS3 and then you go to this standard that everybody is programming with on PS4.
"So what that means is it frees a lot of people to stop thinking about low-level code. Obviously it was a strength of the PS3 because the sub-processor was a badass, but it took a lot of work to use the full architecture of the PS3.
"But now by using something that’s more common across all of programming land, that frees up time, and programmers with freed up time can make better tools and that’s going to make for better games," Simon said.
Developing games on the PS4 is one of the promises Sony has made to developers, and this is a major factor because of the power options this system will have.
The Xbox 720 really has a lot of masters to serve with developers, especially since PlayStation 4 has made such a good first impression on those who create the games.
Simon then talked about what else could be coming from PlayStation 4.
"Maybe in the future you start to see some things that are happening in mobile and on the web are starting to happen on console. I think those worlds are going to blur – and I think it’s because of popularity and profit," Simon said.
The PS4 will be released this coming holiday season, while the Xbox 720 has not revealed much of anything so far.