According to a report from Polygon on Friday, the developers who brought gamers the critically acclaimed game, "The Elder Scrolls V: Skyrim," have been spotted hiring for next-generation developing positions.
The studio is currently hiring programmers for positions called, "Future Generation Console Programmers."
Folks who end up earning these positions must be "experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles."
Those who earn the positions must have experience of over five years developing for AAA games, and must have also worked previously on major AAA titles.
For those who may be interested in what specs could be coming for the PlayStation 4, a report surfaced this past week that divulged plenty of information.
The RAM speed will apparently be checking in at 4GB, and perhaps 3.5GB available for games to use. It will also be holding a high-speed Blu-Ray optical drive, an upgraded DualShock controller, which may even have an LCD screen built-in as well.
The PlayStation 4's Liverpool SOC will be featuring a custom implementation of AMD, fusion APU architecture (Accelerated Processing Unit), it provides good performance with low power consumption, has an integrated CPU and GPU and some considerably bigger and more powerful than AMD’s other APUs.
Specifically, its CPU will have eight Jaguar cores at 1.6 Ghz, arranged as two “clusters,” each cluster contains 4 cores and a shared 2MB L2 cache, 256-bit SIMD operations, 128-bit SIMD ALU, SSE up to SSE4, as well as Advanced Vector Extensions (AVX), one hardware thread per core, decodes, executes and retires at up to two intructions/cycle, out of order execution, per-core dedicated L1-I and L1-D cache (32Kb each), two pipes per core yield 12,8 GFlops performance and 102.4 GFlops for system.
Its GPU will contain AMD’s “R10XX” (Southern Islands) architecture, DirectX 11.1+ feature set, liverpool is an enhanced version of the architecture, 18 Compute Units (CUs)
hardware balanced at 14 CUs, shared 512 KB of read/write L2 cache, 800 Mhz, 1.843 Tflops, 922 GigaOps/s, dual shader engines, 18 texture units, 8 render backends, 4 GB unified system memory and 176 GB/s with 3.5GB available to games.
Its storage will be complete with a high speed Blu-Ray drive, single layer (25 GB) or dual layer (50 GB) discs, partial constant angular velocity (PCAV), outer half of disc 6x (27 MB/s) and inner half varies, 3.3x to 6x.
PlayStation 4's internal mass storage checks in at a 500 GB HDD, with perhaps a Flash drive SKU in the future. Some additional features are audio Processor (ACP), video encode and decode (VCE/UVD) units, display ScanOut Engine (DCE) and zlib Decompression Hardware.
Finally, its networking is said to contain 1 Gb/s Ethernet, 802.11b/g/n WIFI, Bluetooth Peripherals, an evolved dualshock controller, dual camera and move controller.