Xbox 720 games: The importance of realism in 'Watch Dogs' (Photos)

When some games take a more futuristic approach to a certain game, they can lose touch with any sort of reality, but Xbox 720's "Watch Dogs" will make sure it does not get lost in its imagination.

According to a report from GamingBolt on Thursday, Jonathan Morin, who is the creative director of "Watch Dogs," talked about how important realism is to the overall experience of "Watch Dogs."

"Realism is core to our game experience. Many games have car accidents, gunplay and explosions, but most of time I feel that the essential part is missing. For me, every real life incident comes with real human drama.

"So in 'WATCH_DOGS,' you will feel the gravity of each situation you play. This goes beyond realistic graphics, weather and mood. It means everyone involved in any event should matter. Everything you do as a player will have consequences on people’s lives.

"The media will talk about your approach to these events and it will have gameplay consequences. So when you play the game, you will have to consider people around you before you make a choice.

"In the end, it all depends on how you see things and why you play games. You won’t be judged, but your actions will not be ignored. So for all of this to be right, we are working really hard to make sure our game feels real in its graphics, mood, AI, sound, animation, simulation and story.

"What matters to us is to deliver the serious tone we are aiming for because we believe it is part of what makes our game relevant," Morin said.

Dominic Guay, who is the game's senior producer, talked about the different experiences the team brings to "Watch Dogs."

"In order to create an entirely new experience in the open-world category, we needed to put together a diverse team of experts from a variety of genres. Fortunately, Ubisoft Montreal has expertise in a wide range of games enabling us to draw from the best. In particular, we have a lot of experience in open world games.

"From 'Assassin’s Creed,' we have leveraged the scope, diversity, depth and quality of animation that made it such a great success.

"From 'Far Cry' and 'Splinter Cell' franchises, we have the ability to deliver great shooting, physics and stealth. From the Driver series, we have state of the art vehicle physics and handling.

"And to all of this, we have added veterans from outside of Ubisoft who have worked on some of the biggest brands in our industry.

"The result is an inspired, experienced team that is focused on establishing a new benchmark that will define the future of open-world gaming. Frankly, it’s only through the addition of those past experiences that 'WATCH_DOGS' is made possible," Guay said.

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Steve Ruygrok has been in the journalism world since 2008. In addition to attending major events for the video games industry, he specializes in features, reviews and interviews. Subscribe for the latest feature he has to share regarding the video games industry. You can follow him on Twitter ...

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